Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These units are very fast and dangerous, but they need protection because they don't wear any armor. Mage of air creates air shield which is good protection against pierce attacks.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Elementalist |
---|---|
Advances to: | Master of Air |
Cost: | 28 |
HP: | 42 |
Movement: | 7 |
XP: | 70 |
Level: | 2 |
Alignment: | neutral |
ID | I8 enlightened-mage-of-air |
Abilities: | skirmisher |
staff impact | 10 - 1 melee | ||
small thunder fire | 10 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 60% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 1 | 50% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |